April 25, 2017

Sky Full Of Stars

Couple Under Fantasy Sky
© Photographer: Keremgo | Agency: Dreamstime.com

Epic Glorious Alien Planet Night
© Photographer: Keremgo | Agency: Dreamstime.com

Loving Couple On Epic Fantasy Night
© Photographer: Keremgo | Agency: Dreamstime.com

Epic Glorious Alien Planet Sunset With Galaxy
© Photographer: Keremgo | Agency: Dreamstime.com

Skies full of stars - these are my entries to Dreamstime assignment.

April 19, 2017

The Visit

Lets hope its a friendly one. I was thinking to make something like this for a long time but never been able to put together an appealing concept so I decided to try my best.

Someone said this looks like some pixar shit - I've never seen that movie and to be honest I actually don't like animated movies and prefer not to watch those. I like found footage horror and sci-fi movies with real actors.

I hope you enjoy & thanks for looking - feel free to comment and like.

Flying Saucer Model Available Here

April 11, 2017

Stranger Lands

One of my most recent daily render project - I have relatively lot of them but never posted online with a proper schedule. My work available as stock images here for you to purchase.

I hope you enjoy and thanks for looking - please let me know what you think with commenting below.

April 4, 2017

Creative Lighting Experiment

One of my recent works for a contest was slightly different than my usual style. You can see it in here.

Even though I’ve never considered myself as a designer who focuses on one thing - for pretty long time my most favorite subject on digital art was landscapes. My work never has been based or focused on characters. But because of the nature of this certain topic I had to create a character that symbolizes multiple personality.

To realize the idea visualized in my mind I first needed three pieces of human (female) heads.  For this I used DAZ Studio with modifying a female head template with giving them different expressions and then exported them one by one and put them together in Cinema 4D.

After that simple process I exported the mesh to 3D Coat - and it imported with some errors. Interestingly enough those errors gave a unique look to character and instead of cleaning them up, I started messing around with sculpting tools and keep sculpting and sculpting.

When I felt that I’m done with sculpting I exported the mesh back to the Cinema 4D and started to working on lighting right away which was the most fun part to me.

I figured that I work more comfortable when I start with just one light and experiment with its color, warmness or coolness and its shadows and then move to a second and then third one. My goal was to emphasize the details and give some definition on contours while keeping it mysterious.

The very final version is even more different than the last result I’ve posted here since I also do a lot of post work and paint over on my work to get the final look I wanted. I hope enjoyed to see a small fraction of my process - this project required different kind of approach and lots of experiment but in the end I got the result I desired.

Thanks for reading!


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