July 31, 2012
Girl - In Development #2
I think this is another flop... Started to look like a man as much as I keep going with it. I still don't know what makes a girl face, a girl face. And what makes a cute face cute.
I didn't failed. I've found many ways to not to model a girl face...
Labels:
.3ds,
3d car modeling,
3d maya,
3d model,
3d studio,
3ds max or maya,
actress,
anatomi
July 30, 2012
Girl - In Development #1
Labels:
anatomy,
character design,
character modeling,
cinema 4d,
face,
female,
head
July 22, 2012
So Lets Make Another Texture
Blurred Fresnel reflections took less time to render than I expected. Will keep it for lamps material...
Labels:
3d modeling,
architectural,
cinema 4d,
render,
rendering,
visualization
July 19, 2012
Architectural Exterior - In Development
Stone wall with color, diffuse, displacement and a normal map on bump channel.
That's a little tool I'm using to create all the maps I needed. It was there on my hard drive over years and never used it once. Today I needed to create normal maps and first I visited the Nvidia's site but their Phötöshöp plugin was not there anymore. And I remembered the Shadermap Pro - gave it a try and works like a charm.
"Cobble stone streets in the heat of July..." - Rua
Correctly generated maps are crucial for realism. I realized my old-fashioned method to create them on Photoshop wasn't that good. Again, maps generated from a color/diffuse image with ShaderMap Pro, rendered with Cinema 4D' Advanced Renderer.
July 2, 2012
Foundation 3D - Frontpage: Bathroom Model
My Elegant Bathroom model made it to the front page of the Foundation3D.com forum! - I'm happy they liked it.
Labels:
architectural,
bathroom,
foundation3d,
interior,
kerem gogus,
visualization
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